Garbage Job is a fully-featured, multiplayer garbage job built on ox_lib, configure your bridges, and your players are on the streets within minutes.
Grab a truck. Hit the neighborhoods. Pick up the bags. Get paid. Simple concept, solid execution.
Players collect a trash truck from the depot, drive out to randomly selected zones across Los Santos, haul garbage bags scattered around the area, toss them in the back, and return for a per-bag payout. Up to 4 players can work the same truck together — making it a great low-stakes crew activity.
📖 Docs: l3th.gitbook.io/l3th-development
📽️Preview Watch the showcase
💬 Discord: Discord
Features
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Multi-player crew support - up to 4 players can work the same truck together (configurable)
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10 pre-configured pickup zones across Los Santos (Davis, Mirror Park, Vespucci, Del Perro, Rockford, and more) - fully configurable, add as many as you want
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Real bag carrying - animated prop carry with configurable movement restrictions (no running, jumping, shooting, etc. while holding a bag) - This can be altered in the config.
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Per-bag payout with configurable min/max range
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Optional special item rewards with adjustable drop chance (e.g. materials, scrap, etc.)
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Truck capacity system - limited slots in the back of the truck, forcing trips to the depot
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Blips & GPS routing to the depot
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Locales included - English & Danish out of the box (easy to add more via JSON)
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Debug mode for easy setup and troubleshooting
Bridge System (Plug & Play)
Built with a bridge structure so you can run it on practically any setup:
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Targets:
ox_target,qb-targetor write your own inutils/ -
Inventories:
ox_inventoryor extend viabridge/inventory/ -
Notify:
ox_lib,qb-core,qbx-corenotify, or your own -
Vehicle Keys:
qbx_vehiclekeys,qb-vehiclekeys- or your own
Dependencies
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A target system (ox_target / qb-target / custom)
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An inventory (ox_inventory / custom)
Configuration
Everything important is exposed via clean config files:
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cl_config.lua- NPC, depot, blips, vehicle spawn, max crew size -
sv_config.lua- payouts, pickup zones, bag object hashes, depot drop-off zone, movement restrictions
Configs, locales, bridges and utils are fully open, so you can tweak everything freely.
