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Fleeca Heist

Fleeca Heist

€19.99

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Advanced Fleeca Heist

A full multi-stage Fleeca bank robbery built around three real approaches to the vault. Kill the power, break in, and find the code an employee left on their monitor, or skip the code entirely and drill the door open, or blow it with a bomb. Burn through the cage with a thermal charge, drill the deposit lockers, wheel out the cash trolleys, and get out before the bank locks down.

Seven banks are mapped and ready out of the box, and every location is one self-contained file, so adding your own is dropping in a file and listing it.

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Three ways into the vault

Every approach is a separate route with its own required item, its own timer, its own props and its own point where the police get called. Crews pick based on what they can get their hands on and how loud they are willing to be.

Hack the panel. The quiet option, but the code is not handed to you. It spawns on a post-it stuck to an employee's monitor, rendered live in-world, at a random one of the location's note spots. Someone has to physically walk into the bank and read it. Four wrong entries and the panel locks itself down and trips the alarm, so it cannot be brute-forced.

Drill the door. A live drilling minigame with heat and pressure to manage. Push too hard and the bit overheats and you start again.

Blow the door. Plant the bomb, get clear, and take cover. The blast is not cosmetic.

Built to feel real

Blast that respects walls. The explosion runs a line-of-sight test per player, so the vault room contains it. Standing in the room is fatal, standing behind a wall is not, and an open vault door lets the blast through exactly as it should. No more bombs killing people in the lobby through solid concrete.

Occlusion-aware 3D audio. The drill and the bomb's countdown beep play positionally at the prop, get muffled through walls and fall off with distance. A crew working the vault can be heard from the lobby, which gives police and civilians something real to react to.

Thermal charge cage door. The barred door inside the vault burns open with a thermal charge, using the Pacific Standard burn effect, and anyone standing close automatically shields their eyes from the glare.

Lockers and trolleys worth looting. Deposit lockers use the vanilla Fleeca drilling scaleform. Cash and gold trolleys visibly empty as they are taken from. Both lock per-player, so two people cannot loot the same unit twice.

Balanced for a live server

A lockdown timer starts once the vault opens and resets the bank when it expires. Each bank then goes on its own cooldown, and a shorter global cooldown applies across every bank after any robbery, so a crew cannot run the whole map back to back in one night.

Reward tables are fully exposed. Locker and trolley payouts are configured as totals per category with min/max ranges, split across the units at a location, so you tune the take for your economy rather than fighting hardcoded numbers.

Fits your server

Target, inventory, notify, doorlock, interface and dispatch all route through clean bridge layers with auto-detection. Working out of the box:

  • Target: ox_target, qb-target
  • Inventory: ox_inventory, qb-inventory
  • Notify: ox_lib, qb-core
  • Doorlock: ox_doorlock, qb-doorlock
  • Dispatch: ps-dispatch, cd_dispatch, tk_dispatch, fd-dispatch, plus a custom file to wire your own

Anything not listed is a short file in an open folder. Props, particle effects, sounds, blast radii, timers, code attempts, cooldowns, reward tables and required items are all exposed and commented.

Included locations

Vespucci, Del Perro, Great Ocean, Harmony, Hawick, Legion Square and Pink Cage.

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