Someone's gotta keep the lights on.
Advanced Electrical Job is a group-based, framework-independent job built on ox_lib. A crew of up to 4 accepts a work order from an NPC dispatcher, loads into a work van, and drives across the city repairing electrical faults — each one gated behind a wire-routing minigame. Earnings accumulate in escrow and pay out to the whole crew when they call it done.
📖 Docs: l3th.gitbook.io/l3th-development
📽️Preview Watch the showcase
💬 Discord: Discord
Gameplay
The group leader talks to the NPC, the van spawns with keys distributed to everyone, and blipped fault locations appear across the whole of Los Santos, with more than 15 pre configured locations. Repair a box, wait for the next location to roll in, repeat. When the crew is satisfied, the group ends the job and everyone gets paid.
Minigame
The built-in puzzle has players routing wires between endpoints to fill the entire grid — spatial, timed, no button mashing. Seven external minigame resources are pre-bridged if you already have one:
l3th (built-in) · ox_lib skillcheck · tgg-minigames · SK-Minigames · lunar_minigames · skillchecks · glitch-minigames
Group System
Full multi-player support via ps-playergroups, yseries, or slrn_groups for lbphone. Only the leader can start or stop the job. All members receive blips, target zones, and notifications in sync.
Bridge Architecture
Every external dependency target, inventory, notify, vehicle keys, which is handled through open bridge files. Switch between ox and qb systems with a single config line, or write your own.
Configuration
configs/cl_config.lua - target, notify, minigame choice, NPC placement, vehicle model and spawn points, wait time between locations, max crew size
configs/sv_config.lua - payout item, payout range, job districts and coordinates
Dependencies
Soft Dependencies
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ox_target, qb-target or custom
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ox_inventory, qb-inventory or custom
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ps-playergroups, yseries, slrn_groups or custom
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qbx_vehiclekeys, qb-vehiclekeys or custom
